Mercenary Dens
Mercenary dens are distributed amongst members based on general availability. As we grow, inevitably most members will not have merc dens, but for those that are quick to respond when they become available. It is a nice passive source of income and greatly helps the alliance maintain sov upgrades.
If you own a merc den you are responsible for keeping the anarchy low. If you are going on a vacation, make sure someone can take over. If it messes with sov upgrades, you will be contacted and potentially the alliance will be forced to kill it.
Engineering / Refineries Structures
- W-4FA9 has a Sotiyo (T1 rigged manufacturing); Azbel (T1 rigged copy/Invention; no rigs for ME/TE) and Tatara (T2 rigged refine/reactions) with Hybrid, Composite and Biochemical reactions
- BKG-Q2 has T1 rigged structures: Sotiyo fit for building supers, two Azbels - one fit for bpc copy and invention, the other fit for ME/TE research, and a (T2 reprocessing rig) Tatara for refine (T2) and reactions (T1): hybrid, composite, biochemical
- C-4ZOS has a T2 reprocessing rigged Tatara available.
- If your corporation is interested in their own Indy Park you should speak with Ametus about where to anchor them.
Citadels
- All structure timers must be 13:00.
- Only the Alliance’s management corp can hold Keepstars.
- If your corp anchors a structure the corp is responsible for maintaining it, ie, keep it fueled and running at least one service module (not in Low Power).
- Before you anchor notify alliance leadership - especially if you are counting on a response fleet should it be attacked.
- All structures in our space are expected to be using the alliance ACL's for docking (and tether). Additional ACL's for other services are at your discretion.
- Structures are not abandoned: If you don't need it - announce it will be un-anchored and remember: we kill structures in our sov before they go into abandoned state.
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